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Глобальный захват клавиатуры в приложении С#

Я хочу захватить ярлык на клавиатуре в своем приложении и запустить диалог, чтобы отобразить, если пользователь нажимает комбинацию клавиш даже вне приложения. Подобно Google Desktop Search Ctrl, Ctrl, чтобы открыть диалоговое окно поиска.

Я попытался использовать некоторые модули для подключения клавиатуры, которые в основном используют Win32 interop для получения этого эффекта, но каждая реализация, с которой я пытался связать клавиатуру, в какой-то степени, где вы начинаете получать странное поведение, когда приложение делает что-то интенсивное, Например, при загрузке большого количества данных это может привести к блокировке клавиатуры и мыши.

Я ищу легкое решение, которое позволит сделать это без привязки клавиатуры и мыши.

4b9b3361

Ответ 1

Stephen Toub написал замечательную статью о реализации глобальных клавиатурных крючков в С#:

using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;

class InterceptKeys
{
    private const int WH_KEYBOARD_LL = 13;
    private const int WM_KEYDOWN = 0x0100;
    private static LowLevelKeyboardProc _proc = HookCallback;
    private static IntPtr _hookID = IntPtr.Zero;

    public static void Main()
    {
        _hookID = SetHook(_proc);
        Application.Run();
        UnhookWindowsHookEx(_hookID);
    }

    private static IntPtr SetHook(LowLevelKeyboardProc proc)
    {
        using (Process curProcess = Process.GetCurrentProcess())
        using (ProcessModule curModule = curProcess.MainModule)
        {
            return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
                GetModuleHandle(curModule.ModuleName), 0);
        }
    }

    private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

    private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
    {
        if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
        {
            int vkCode = Marshal.ReadInt32(lParam);
            Console.WriteLine((Keys)vkCode);
        }

        return CallNextHookEx(_hookID, nCode, wParam, lParam);
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool UnhookWindowsHookEx(IntPtr hhk);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr GetModuleHandle(string lpModuleName);
}

Ответ 2

Здесь мой код, который работает:

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace SnagFree.TrayApp.Core
{
    class GlobalKeyboardHookEventArgs : HandledEventArgs
    {
        public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
        public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

        public GlobalKeyboardHookEventArgs(
            GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
            GlobalKeyboardHook.KeyboardState keyboardState)
        {
            KeyboardData = keyboardData;
            KeyboardState = keyboardState;
        }
    }

    //Based on https://gist.github.com/Stasonix
    class GlobalKeyboardHook : IDisposable
    {
        public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

        public GlobalKeyboardHook()
        {
            _windowsHookHandle = IntPtr.Zero;
            _user32LibraryHandle = IntPtr.Zero;
            _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

            _user32LibraryHandle = LoadLibrary("User32");
            if (_user32LibraryHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }



            _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
            if (_windowsHookHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                // because we can unhook only in the same thread, not in garbage collector thread
                if (_windowsHookHandle != IntPtr.Zero)
                {
                    if (!UnhookWindowsHookEx(_windowsHookHandle))
                    {
                        int errorCode = Marshal.GetLastWin32Error();
                        throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                    }
                    _windowsHookHandle = IntPtr.Zero;

                    // ReSharper disable once DelegateSubtraction
                    _hookProc -= LowLevelKeyboardProc;
                }
            }

            if (_user32LibraryHandle != IntPtr.Zero)
            {
                if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _user32LibraryHandle = IntPtr.Zero;
            }
        }

        ~GlobalKeyboardHook()
        {
            Dispose(false);
        }

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        private IntPtr _windowsHookHandle;
        private IntPtr _user32LibraryHandle;
        private HookProc _hookProc;

        delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll")]
        private static extern IntPtr LoadLibrary(string lpFileName);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
        private static extern bool FreeLibrary(IntPtr hModule);

        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
        /// You would install a hook procedure to monitor the system for certain types of events. These events are
        /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
        /// </summary>
        /// <param name="idHook">hook type</param>
        /// <param name="lpfn">hook procedure</param>
        /// <param name="hMod">handle to application instance</param>
        /// <param name="dwThreadId">thread identifier</param>
        /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
        /// </summary>
        /// <param name="hhk">handle to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        public static extern bool UnhookWindowsHookEx(IntPtr hHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
        /// A hook procedure can call this function either before or after processing the hook information.
        /// </summary>
        /// <param name="hHook">handle to current hook</param>
        /// <param name="code">hook code passed to hook procedure</param>
        /// <param name="wParam">value passed to hook procedure</param>
        /// <param name="lParam">value passed to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

        [StructLayout(LayoutKind.Sequential)]
        public struct LowLevelKeyboardInputEvent
        {
            /// <summary>
            /// A virtual-key code. The code must be a value in the range 1 to 254.
            /// </summary>
            public int VirtualCode;

            /// <summary>
            /// A hardware scan code for the key. 
            /// </summary>
            public int HardwareScanCode;

            /// <summary>
            /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
            /// </summary>
            public int Flags;

            /// <summary>
            /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
            /// </summary>
            public int TimeStamp;

            /// <summary>
            /// Additional information associated with the message. 
            /// </summary>
            public IntPtr AdditionalInformation;
        }

        public const int WH_KEYBOARD_LL = 13;
        //const int HC_ACTION = 0;

        public enum KeyboardState
        {
            KeyDown = 0x0100,
            KeyUp = 0x0101,
            SysKeyDown = 0x0104,
            SysKeyUp = 0x0105
        }

        public const int VkSnapshot = 0x2c;
        //const int VkLwin = 0x5b;
        //const int VkRwin = 0x5c;
        //const int VkTab = 0x09;
        //const int VkEscape = 0x18;
        //const int VkControl = 0x11;
        const int KfAltdown = 0x2000;
        public const int LlkhfAltdown = (KfAltdown >> 8);

        public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
        {
            bool fEatKeyStroke = false;

            var wparamTyped = wParam.ToInt32();
            if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
            {
                object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
                LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

                var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }

            return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
        }
    }
}

Использование:

using System;
using System.Windows.Forms;

namespace SnagFree.TrayApp.Core
{
    internal class Controller : IDisposable
    {
        private GlobalKeyboardHook _globalKeyboardHook;

        public void SetupKeyboardHooks()
        {
            _globalKeyboardHook = new GlobalKeyboardHook();
            _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
        }

        private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
        {
            //Debug.WriteLine(e.KeyboardData.VirtualCode);

            if (e.KeyboardData.VirtualCode != GlobalKeyboardHook.VkSnapshot)
                return;

            // seems, not needed in the life.
            //if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown &&
            //    e.KeyboardData.Flags == GlobalKeyboardHook.LlkhfAltdown)
            //{
            //    MessageBox.Show("Alt + Print Screen");
            //    e.Handled = true;
            //}
            //else

            if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
            {
                MessageBox.Show("Print Screen");
                e.Handled = true;
            }
        }

        public void Dispose()
        {
            _globalKeyboardHook?.Dispose();
        }
    }
}

Ответ 3

Если бы была доступна глобальная горячая клавиша, то RegisterHotKey выполнил бы трюк

Ответ 4

По запросу dube я публикую свою измененную версию ответа Сергея Кучука.
Если вы хотите проверить мои изменения, найдите // EDT. Я прокомментировал большую часть этого.

Настройка

class GlobalKeyboardHookEventArgs : HandledEventArgs
{
    public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
    public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

    public GlobalKeyboardHookEventArgs(
        GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
        GlobalKeyboardHook.KeyboardState keyboardState)
    {
        KeyboardData = keyboardData;
        KeyboardState = keyboardState;
    }
}

//Based on https://gist.github.com/Stasonix
class GlobalKeyboardHook : IDisposable
{
    public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

    // EDT: Added an optional parameter (registeredKeys) that accepts keys to restict
    // the logging mechanism.
    /// <summary>
    /// 
    /// </summary>
    /// <param name="registeredKeys">Keys that should trigger logging. Pass null for full logging.</param>
    public GlobalKeyboardHook(Keys[] registeredKeys = null)
    {
        RegisteredKeys = registeredKeys;
        _windowsHookHandle = IntPtr.Zero;
        _user32LibraryHandle = IntPtr.Zero;
        _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

        _user32LibraryHandle = LoadLibrary("User32");
        if (_user32LibraryHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }



        _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
        if (_windowsHookHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }
    }

    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            // because we can unhook only in the same thread, not in garbage collector thread
            if (_windowsHookHandle != IntPtr.Zero)
            {
                if (!UnhookWindowsHookEx(_windowsHookHandle))
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _windowsHookHandle = IntPtr.Zero;

                // ReSharper disable once DelegateSubtraction
                _hookProc -= LowLevelKeyboardProc;
            }
        }

        if (_user32LibraryHandle != IntPtr.Zero)
        {
            if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
            _user32LibraryHandle = IntPtr.Zero;
        }
    }

    ~GlobalKeyboardHook()
    {
        Dispose(false);
    }

    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    private IntPtr _windowsHookHandle;
    private IntPtr _user32LibraryHandle;
    private HookProc _hookProc;

    delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll")]
    private static extern IntPtr LoadLibrary(string lpFileName);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    private static extern bool FreeLibrary(IntPtr hModule);

    /// <summary>
    /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
    /// You would install a hook procedure to monitor the system for certain types of events. These events are
    /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
    /// </summary>
    /// <param name="idHook">hook type</param>
    /// <param name="lpfn">hook procedure</param>
    /// <param name="hMod">handle to application instance</param>
    /// <param name="dwThreadId">thread identifier</param>
    /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

    /// <summary>
    /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
    /// </summary>
    /// <param name="hhk">handle to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    public static extern bool UnhookWindowsHookEx(IntPtr hHook);

    /// <summary>
    /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
    /// A hook procedure can call this function either before or after processing the hook information.
    /// </summary>
    /// <param name="hHook">handle to current hook</param>
    /// <param name="code">hook code passed to hook procedure</param>
    /// <param name="wParam">value passed to hook procedure</param>
    /// <param name="lParam">value passed to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

    [StructLayout(LayoutKind.Sequential)]
    public struct LowLevelKeyboardInputEvent
    {
        /// <summary>
        /// A virtual-key code. The code must be a value in the range 1 to 254.
        /// </summary>
        public int VirtualCode;

        // EDT: added a conversion from VirtualCode to Keys.
        /// <summary>
        /// The VirtualCode converted to typeof(Keys) for higher usability.
        /// </summary>
        public Keys Key { get { return (Keys)VirtualCode; } }

        /// <summary>
        /// A hardware scan code for the key. 
        /// </summary>
        public int HardwareScanCode;

        /// <summary>
        /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
        /// </summary>
        public int Flags;

        /// <summary>
        /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
        /// </summary>
        public int TimeStamp;

        /// <summary>
        /// Additional information associated with the message. 
        /// </summary>
        public IntPtr AdditionalInformation;
    }

    public const int WH_KEYBOARD_LL = 13;
    //const int HC_ACTION = 0;

    public enum KeyboardState
    {
        KeyDown = 0x0100,
        KeyUp = 0x0101,
        SysKeyDown = 0x0104,
        SysKeyUp = 0x0105
    }

    // EDT: Replaced VkSnapshot(int) with RegisteredKeys(Keys[])
    public static Keys[] RegisteredKeys;
    const int KfAltdown = 0x2000;
    public const int LlkhfAltdown = (KfAltdown >> 8);

    public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
    {
        bool fEatKeyStroke = false;

        var wparamTyped = wParam.ToInt32();
        if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
        {
            object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
            LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

            var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

            // EDT: Removed the comparison-logic from the usage-area so the user does not need to mess around with it.
            // Either the incoming key has to be part of RegisteredKeys (see constructor on top) or RegisterdKeys
            // has to be null for the event to get fired.
            var key = (Keys)p.VirtualCode;
            if (RegisteredKeys == null || RegisteredKeys.Contains(key))
            {
                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }
        }

        return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
    }
}

Различия в использовании можно увидеть здесь

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    private GlobalKeyboardHook _globalKeyboardHook;

    private void buttonHook_Click(object sender, EventArgs e)
    {
        // Hooks only into specified Keys (here "A" and "B").
        _globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });

        // Hooks into all keys.
        _globalKeyboardHook = new GlobalKeyboardHook();
        _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
    }

    private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
    {
        // EDT: No need to filter for VkSnapshot anymore. This now gets handled
        // through the constructor of GlobalKeyboardHook(...).
        if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
        {
            // Now you can access both, the key and virtual code
            Keys loggedKey = e.KeyboardData.Key;
            int loggedVkCode = e.KeyboardData.VirtualCode;
        }
    }
}

Спасибо Сергею Кучуку за его пост. Даже если я упростил использование этого исходного кода, он был очень полезен для меня.