Скрипт Fat Framework для Xcode 10? - программирование
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Скрипт Fat Framework для Xcode 10?

Я использовал этот скрипт в post-action архива в моей схеме, чтобы создать двоичную структуру FAT. Один, который будет работать на симуляторе и на самом устройстве.

https://gist.github.com/gauravkeshre/eabb2a13ef6d673fadec84ca60b56b05

Кто-нибудь знает, как преобразовать его для работы с Xcode 10?

Использование устаревшей системы сборки исправляет ошибки, но я бы предпочел не полагаться на нее.

Вот сценарий:

exec > /tmp/${PROJECT_NAME}_archive.log 2>&1

UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal

if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: Detected, stopping"
else
export ALREADYINVOKED="true"

# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"

echo "Building for iPhoneSimulator"
xcodebuild -workspace "${WORKSPACE_PATH}" -scheme "${TARGET_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone XS' ONLY_ACTIVE_ARCH=NO ARCHS='i386 x86_64' BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" ENABLE_BITCODE=YES OTHER_CFLAGS="-fembed-bitcode" BITCODE_GENERATION_MODE=bitcode clean build

# Step 1. Copy the framework structure (from iphoneos build) to the universal folder
echo "Copying to output folder"
cp -R "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${FULL_PRODUCT_NAME}" "${UNIVERSAL_OUTPUTFOLDER}/"

# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/."
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule"
fi

# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory
echo "Combining executables"
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${EXECUTABLE_PATH}"

# Step 4. Create universal binaries for embedded frameworks
for SUB_FRAMEWORK in $( ls "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks" ); do
BINARY_NAME="${SUB_FRAMEWORK%.*}"
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${SUB_FRAMEWORK}/${BINARY_NAME}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}"
done

# Step 5. Convenience step to copy the framework to the project directory
echo "Copying to project dir"
yes | cp -Rf "${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME}" "${PROJECT_DIR}"

open "${PROJECT_DIR}"

fi

Ошибки в журнале вывода после ** BUILD SUCCEEDED **:

Copying to output folder
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule: No such file or directory
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-iphonesimulator/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule/.: unable to copy extended attributes to /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule: No such file or directory
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule/i386.swiftmodule: No such file or directory
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule/x86_64.swiftdoc: No such file or directory
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule/x86_64.swiftmodule: No such file or directory
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Modules/ContactAtOnceMessaging.swiftmodule/i386.swiftdoc: No such file or directory

а потом:

fatal error: /Applications/Xcode 10.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: can't create temporary output file: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/ContactAtOnceMessaging.lipo (No such file or directory)
ls: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework/Frameworks: No such file or directory
Copying to project dir
cp: /Users/aaronbratcher/Library/Developer/Xcode/DerivedData/iOS-Messaging-SDK-dnynwhbesxdjhmedgaxbdcjgaksx/Build/Intermediates.noindex/ArchiveIntermediates/ContactAtOnceMessaging/BuildProductsPath/Release-universal/ContactAtOnceMessaging.framework: No such file or directory

Первый путь исчезает, когда вы попадаете в папку Release-universal, потому что нет.framework. Вместо этого содержимое рамки существует.

4b9b3361

Ответ 1

Вам ничего не нужно менять. Просто установите skip_install в NO в настройке сборки для целевой среды. Также удалите.framework из $ {PROJECT_DIR} перед архивированием.

Если он все еще не работает, отредактируйте свой вопрос с тем, что говорит ошибка $ {PROJECT_NAME} _archive.log.

Edit: Также попробуйте создать унаследованную систему в xcode 10. Файл → Настройки рабочей области → Система сборки

Редактирование 2: По какой-то причине Xcode 10 сценарии post action bash ведут себя по-разному для предыдущих версий Xcode. Особенно линия:

cp -R "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${FULL_PRODUCT_NAME}" "${UNIVERSAL_OUTPUTFOLDER}/"

В Xcode 10 это скопирует содержимое.framework в $ {UNIVERSAL_OUTPUTFOLDER}, тогда как в Xcode 9.3 он скопирует всю.framework в папку.

Поэтому, если вы измените эту строку на:

cp -R "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/" "${UNIVERSAL_OUTPUTFOLDER}"

Скрипт отлично работает в Xcode 10.

Сценарий, который я использовал:

exec > /tmp/${PROJECT_NAME}_archive.log 2>&1

UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal

if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: Detected, stopping"
else
export ALREADYINVOKED="true"

# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
#mkdir -p "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework" 

echo "Building for iPhoneSimulator"
xcodebuild -workspace "${WORKSPACE_PATH}" -scheme "${TARGET_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone XS' ONLY_ACTIVE_ARCH=NO ARCHS='i386 x86_64' BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" ENABLE_BITCODE=YES OTHER_CFLAGS="-fembed-bitcode" BITCODE_GENERATION_MODE=bitcode clean build

# Step 1. Copy the framework structure (from iphoneos build) to the universal folder
echo "Copying to output folder"
cp -R "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/" "${UNIVERSAL_OUTPUTFOLDER}"

# Step 2. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule/."
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Modules/${TARGET_NAME}.swiftmodule"
fi

# Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory
echo "Combining executables"
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${EXECUTABLE_PATH}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${EXECUTABLE_PATH}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${EXECUTABLE_PATH}"

echo "Combining executables end"

# Step 4. Create universal binaries for embedded frameworks
for SUB_FRAMEWORK in $( ls "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks" ); do
BINARY_NAME="${SUB_FRAMEWORK%.*}"
echo "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}"
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${SUB_FRAMEWORK}/${BINARY_NAME}" "${ARCHIVE_PRODUCTS_PATH}${INSTALL_PATH}/${TARGET_NAME}.framework/Frameworks/${SUB_FRAMEWORK}/${BINARY_NAME}"
done

# Step 5. Convenience step to copy the framework to the project directory
echo "Copying to project dir"
yes | cp -Rf "${UNIVERSAL_OUTPUTFOLDER}/${FULL_PRODUCT_NAME}" "${PROJECT_DIR}"

open "${PROJECT_DIR}"

fi

Ответ 2

Xcode 10.1 (февраль 2019 г.)

Я создал суть с небольшой инструкцией о том, как решить проблемы с Fat Framework в XCode 10 и бинарными платформами в Cocoapods.

Ответ 4

Кто-нибудь пробовал это с Xcode 10.2?

Ответ 5

Не могли бы вы предоставить универсальный сценарий запуска для XCODE 11.1?